

Veer off the timeline as much or as little as you’d like.

Though Call of War is set during WWII, you’re by no means obligated to follow a similar route. Naturally, the world is yours to do with as you please. There’s also the World Herald – a newspaper that gives you a good glimpse into the goings-on in your little bubble of the war-torn world. From there, you can either go down a peaceful or not-so-peaceful route.

Whenever you’d like, you can open the diplomacy window to get a view of any other players in the same game as you, their current power, as well as your relationship with them. So yes, in Call of War – as is the case with most games of its nature – you want to carry a big stick even if you plan to never use it. Of course, your military force would likely falter, and then you’d likely get squashed like a highly civilized bug. You could certainly play Call of War as you would most other 4X games, by being entirely passive, developing the most sophisticated sovereign nation on the planet.
