
It looks like it might be possible to ride along the walls of the canyon level, as seen at around the 1:05 mark of the trailer. The other maps may have new mechanics as well, although they aren’t as clear in the trailer. These dust devils will probably be crucial to linking together long runs and completing objectives on the desert maps. When players run into one of these cyclones, they will get immediately boosted into the air without the need to jump. The desert levels look like they have added a tornado/ dust devil type of mechanic as well. Undoubtedly due to this arrangement, 96 percent of the game's estimated 4.5 million total downloads are from Android users.A canyon level with rideable walls Team Alto China and Great Britain represent the next largest markets with 9 and 5 percent of all-time worldwide revenue, respectively.Īlto's Odyssey is free to download from Google Play with in-app purchases, but the title is a $4.99 premium game on the App Store.

Most of the game's success has been driven by players in the United States, who account for 42 percent of spending to date. To date, Alto's Adventure has grossed more than $3.5 million worldwide That first million was made in about eight months, which puts Alto's Odyssey on a much faster trajectory than its predecessor, which took almost a year to reach the same milestone.

Now, Sensor Tower's Store Intelligence data shows that, in the time since its launch, the adventure game has grossed more than $1 million worldwide across the App Store and Google Play.

Indie studio Snowman released Alto's Odyssey, its Apple Design Award winning sequel to Alto's Adventure, in early February.
